Your IP : 13.58.53.112
3
\�N � @ sh d Z ddlZddlZddlZddlZddlZddlZddlmZm Z m
Z
mZmZm
Z
mZmZmZmZmZmZmZ eee
eeeeh�Zye W n ek
r� i ZY nX dd� ZG dd� de�ZeeefZdd � Zd
d� Z dd
� Z!dd� Z"d&dd�Z#d'dd�Z$e$Z%d(dd�Z&G dd� d�Z'G dd� de'�Z(dd� Z)d)dd �Z*ej+d!k�rdG d"d#� d#�Z,G d$d%� d%e'�Z-dS )*a� Basic infrastructure for asynchronous socket service clients and servers.
There are only two ways to have a program on a single processor do "more
than one thing at a time". Multi-threaded programming is the simplest and
most popular way to do it, but there is another very different technique,
that lets you have nearly all the advantages of multi-threading, without
actually using multiple threads. it's really only practical if your program
is largely I/O bound. If your program is CPU bound, then pre-emptive
scheduled threads are probably what you really need. Network servers are
rarely CPU-bound, however.
If your operating system supports the select() system call in its I/O
library (and nearly all do), then you can use it to juggle multiple
communication channels at once; doing other work while your I/O is taking
place in the "background." Although this strategy can seem strange and
complex, especially at first, it is in many ways easier to understand and
control than multi-threaded programming. The module documented here solves
many of the difficult problems for you, making the task of building
sophisticated high-performance network servers and clients a snap.
� N)
�EALREADY�EINPROGRESS�EWOULDBLOCK�
ECONNRESET�EINVAL�ENOTCONN� ESHUTDOWN�EISCONN�EBADF�ECONNABORTED�EPIPE�EAGAIN� errorcodec
C s>