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#ifndef GD_COMPAT_H
#define GD_COMPAT_H 1
#if HAVE_GD_BUNDLED
# include "gd.h"
#else
# include <gd.h>
#endif
const char * gdPngGetVersionString();
const char * gdJpegGetVersionString();
int gdJpegGetVersionInt();
int overflow2(int a, int b);
/* filters section
*
* Negate the imag src, white becomes black,
* The red, green, and blue intensities of an image are negated.
* White becomes black, yellow becomes blue, etc.
*/
int gdImageNegate(gdImagePtr src);
/* Convert the image src to a grayscale image */
int gdImageGrayScale(gdImagePtr src);
/* Set the brightness level <brightness> for the image src */
int gdImageBrightness(gdImagePtr src, int brightness);
/* Set the contrast level <contrast> for the image <src> */
int gdImageContrast(gdImagePtr src, double contrast);
/* Simply adds or substracts respectively red, green or blue to a pixel */
int gdImageColor(gdImagePtr src, const int red, const int green, const int blue, const int alpha);
#if !defined(HAVE_GD_IMAGE_CONVOLUTION)
/* Image convolution by a 3x3 custom matrix */
int gdImageConvolution(gdImagePtr src, float ft[3][3], float filter_div, float offset);
int gdImageEdgeDetectQuick(gdImagePtr src);
int gdImageGaussianBlur(gdImagePtr im);
int gdImageSelectiveBlur( gdImagePtr src);
int gdImageEmboss(gdImagePtr im);
int gdImageMeanRemoval(gdImagePtr im);
int gdImageSmooth(gdImagePtr im, float weight);
#endif
#if !defined(HAVE_GD_IMAGE_PIXELATE)
enum gdPixelateMode {
GD_PIXELATE_UPPERLEFT,
GD_PIXELATE_AVERAGE
};
int gdImagePixelate(gdImagePtr im, int block_size, const unsigned int mode);
#endif
int gdImagePixelate(gdImagePtr im, int block_size, const unsigned int mode);
#if !HAVE_GD_IMAGEELLIPSE
void gdImageEllipse(gdImagePtr im, int cx, int cy, int w, int h, int c);
#endif
gdImagePtr gdImageRotate (gdImagePtr src, double dAngle, int clrBack, int ignoretransparent);
int gdImageColorMatch (gdImagePtr im1, gdImagePtr im2);
#endif