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<?php
/*
* This file is part of the Predis package.
*
* (c) Daniele Alessandri <suppakilla@gmail.com>
*
* For the full copyright and license information, please view the LICENSE
* file that was distributed with this source code.
*/
namespace Predis\Connection\Cluster;
use Predis\ClientException;
use Predis\Cluster\RedisStrategy as RedisClusterStrategy;
use Predis\Cluster\SlotMap;
use Predis\Cluster\StrategyInterface;
use Predis\Command\CommandInterface;
use Predis\Command\RawCommand;
use Predis\Connection\ConnectionException;
use Predis\Connection\FactoryInterface;
use Predis\Connection\NodeConnectionInterface;
use Predis\NotSupportedException;
use Predis\Response\ErrorInterface as ErrorResponseInterface;
use Predis\Response\ServerException;
use Predis\Response\Error as ErrorResponse;
/**
* Abstraction for a Redis-backed cluster of nodes (Redis >= 3.0.0).
*
* This connection backend offers smart support for redis-cluster by handling
* automatic slots map (re)generation upon -MOVED or -ASK responses returned by
* Redis when redirecting a client to a different node.
*
* The cluster can be pre-initialized using only a subset of the actual nodes in
* the cluster, Predis will do the rest by adjusting the slots map and creating
* the missing underlying connection instances on the fly.
*
* It is possible to pre-associate connections to a slots range with the "slots"
* parameter in the form "$first-$last". This can greatly reduce runtime node
* guessing and redirections.
*
* It is also possible to ask for the full and updated slots map directly to one
* of the nodes and optionally enable such a behaviour upon -MOVED redirections.
* Asking for the cluster configuration to Redis is actually done by issuing a
* CLUSTER SLOTS command to a random node in the pool.
*
* @author Daniele Alessandri <suppakilla@gmail.com>
*/
class RedisCluster implements ClusterInterface, \IteratorAggregate, \Countable
{
private $useClusterSlots = true;
private $pool = array();
private $slots = array();
private $slotmap;
private $strategy;
private $connections;
private $retryLimit = 5;
private $retryInterval = 10;
/**
* @param FactoryInterface $connections Optional connection factory.
* @param StrategyInterface $strategy Optional cluster strategy.
*/
public function __construct(
FactoryInterface $connections,
StrategyInterface $strategy = null
) {
$this->connections = $connections;
$this->strategy = $strategy ?: new RedisClusterStrategy();
$this->slotmap = new SlotMap();
}
/**
* Sets the maximum number of retries for commands upon server failure.
*
* -1 = unlimited retry attempts
* 0 = no retry attempts (fails immediatly)
* n = fail only after n retry attempts
*
* @param int $retry Number of retry attempts.
*/
public function setRetryLimit($retry)
{
$this->retryLimit = (int) $retry;
}
/**
* Sets the initial retry interval (milliseconds).
*
* @param int $retryInterval Milliseconds between retries.
*/
public function setRetryInterval($retryInterval)
{
$this->retryInterval = (int) $retryInterval;
}
/**
* Returns the retry interval (milliseconds).
*
* @return int Milliseconds between retries.
*/
public function getRetryInterval()
{
return (int) $this->retryInterval;
}
/**
* {@inheritdoc}
*/
public function isConnected()
{
foreach ($this->pool as $connection) {
if ($connection->isConnected()) {
return true;
}
}
return false;
}
/**
* {@inheritdoc}
*/
public function connect()
{
if ($connection = $this->getRandomConnection()) {
$connection->connect();
}
}
/**
* {@inheritdoc}
*/
public function disconnect()
{
foreach ($this->pool as $connection) {
$connection->disconnect();
}
}
/**
* {@inheritdoc}
*/
public function add(NodeConnectionInterface $connection)
{
$this->pool[(string) $connection] = $connection;
$this->slotmap->reset();
}
/**
* {@inheritdoc}
*/
public function remove(NodeConnectionInterface $connection)
{
if (false !== $id = array_search($connection, $this->pool, true)) {
$this->slotmap->reset();
$this->slots = array_diff($this->slots, array($connection));
unset($this->pool[$id]);
return true;
}
return false;
}
/**
* Removes a connection instance by using its identifier.
*
* @param string $connectionID Connection identifier.
*
* @return bool True if the connection was in the pool.
*/
public function removeById($connectionID)
{
if (isset($this->pool[$connectionID])) {
$this->slotmap->reset();
$this->slots = array_diff($this->slots, array($connectionID));
unset($this->pool[$connectionID]);
return true;
}
return false;
}
/**
* Generates the current slots map by guessing the cluster configuration out
* of the connection parameters of the connections in the pool.
*
* Generation is based on the same algorithm used by Redis to generate the
* cluster, so it is most effective when all of the connections supplied on
* initialization have the "slots" parameter properly set accordingly to the
* current cluster configuration.
*/
public function buildSlotMap()
{
$this->slotmap->reset();
foreach ($this->pool as $connectionID => $connection) {
$parameters = $connection->getParameters();
if (!isset($parameters->slots)) {
continue;
}
foreach (explode(',', $parameters->slots) as $slotRange) {
$slots = explode('-', $slotRange, 2);
if (!isset($slots[1])) {
$slots[1] = $slots[0];
}
$this->slotmap->setSlots($slots[0], $slots[1], $connectionID);
}
}
}
/**
* Queries the specified node of the cluster to fetch the updated slots map.
*
* When the connection fails, this method tries to execute the same command
* on a different connection picked at random from the pool of known nodes,
* up until the retry limit is reached.
*
* @param NodeConnectionInterface $connection Connection to a node of the cluster.
*
* @return mixed
*/
private function queryClusterNodeForSlotMap(NodeConnectionInterface $connection)
{
$retries = 0;
$retryAfter = $this->retryInterval;
$command = RawCommand::create('CLUSTER', 'SLOTS');
RETRY_COMMAND: {
try {
$response = $connection->executeCommand($command);
} catch (ConnectionException $exception) {
$connection = $exception->getConnection();
$connection->disconnect();
$this->remove($connection);
if ($retries === $this->retryLimit) {
throw $exception;
}
if (!$connection = $this->getRandomConnection()) {
throw new ClientException('No connections left in the pool for `CLUSTER SLOTS`');
}
usleep($retryAfter * 1000);
$retryAfter = $retryAfter * 2;
++$retries;
goto RETRY_COMMAND;
}
}
return $response;
}
/**
* Generates an updated slots map fetching the cluster configuration using
* the CLUSTER SLOTS command against the specified node or a random one from
* the pool.
*
* @param NodeConnectionInterface $connection Optional connection instance.
*/
public function askSlotMap(NodeConnectionInterface $connection = null)
{
if (!$connection && !$connection = $this->getRandomConnection()) {
return;
}
$this->slotmap->reset();
$response = $this->queryClusterNodeForSlotMap($connection);
foreach ($response as $slots) {
// We only support master servers for now, so we ignore subsequent
// elements in the $slots array identifying slaves.
list($start, $end, $master) = $slots;
if ($master[0] === '') {
$this->slotmap->setSlots($start, $end, (string) $connection);
} else {
$this->slotmap->setSlots($start, $end, "{$master[0]}:{$master[1]}");
}
}
}
/**
* Guesses the correct node associated to a given slot using a precalculated
* slots map, falling back to the same logic used by Redis to initialize a
* cluster (best-effort).
*
* @param int $slot Slot index.
*
* @return string Connection ID.
*/
protected function guessNode($slot)
{
if (!$this->pool) {
throw new ClientException('No connections available in the pool');
}
if ($this->slotmap->isEmpty()) {
$this->buildSlotMap();
}
if ($node = $this->slotmap[$slot]) {
return $node;
}
$count = count($this->pool);
$index = min((int) ($slot / (int) (16384 / $count)), $count - 1);
$nodes = array_keys($this->pool);
return $nodes[$index];
}
/**
* Creates a new connection instance from the given connection ID.
*
* @param string $connectionID Identifier for the connection.
*
* @return NodeConnectionInterface
*/
protected function createConnection($connectionID)
{
$separator = strrpos($connectionID, ':');
return $this->connections->create(array(
'host' => substr($connectionID, 0, $separator),
'port' => substr($connectionID, $separator + 1),
));
}
/**
* {@inheritdoc}
*/
public function getConnectionByCommand(CommandInterface $command)
{
$slot = $this->strategy->getSlot($command);
if (!isset($slot)) {
throw new NotSupportedException(
"Cannot use '{$command->getId()}' with redis-cluster."
);
}
if (isset($this->slots[$slot])) {
return $this->slots[$slot];
} else {
return $this->getConnectionBySlot($slot);
}
}
/**
* Returns the connection currently associated to a given slot.
*
* @param int $slot Slot index.
*
* @throws \OutOfBoundsException
*
* @return NodeConnectionInterface
*/
public function getConnectionBySlot($slot)
{
if (!SlotMap::isValid($slot)) {
throw new \OutOfBoundsException("Invalid slot [$slot].");
}
if (isset($this->slots[$slot])) {
return $this->slots[$slot];
}
$connectionID = $this->guessNode($slot);
if (!$connection = $this->getConnectionById($connectionID)) {
$connection = $this->createConnection($connectionID);
$this->pool[$connectionID] = $connection;
}
return $this->slots[$slot] = $connection;
}
/**
* {@inheritdoc}
*/
public function getConnectionById($connectionID)
{
if (isset($this->pool[$connectionID])) {
return $this->pool[$connectionID];
}
}
/**
* Returns a random connection from the pool.
*
* @return NodeConnectionInterface|null
*/
protected function getRandomConnection()
{
if ($this->pool) {
return $this->pool[array_rand($this->pool)];
}
}
/**
* Permanently associates the connection instance to a new slot.
* The connection is added to the connections pool if not yet included.
*
* @param NodeConnectionInterface $connection Connection instance.
* @param int $slot Target slot index.
*/
protected function move(NodeConnectionInterface $connection, $slot)
{
$this->pool[(string) $connection] = $connection;
$this->slots[(int) $slot] = $connection;
$this->slotmap[(int) $slot] = $connection;
}
/**
* Handles -ERR responses returned by Redis.
*
* @param CommandInterface $command Command that generated the -ERR response.
* @param ErrorResponseInterface $error Redis error response object.
*
* @return mixed
*/
protected function onErrorResponse(CommandInterface $command, ErrorResponseInterface $error)
{
$details = explode(' ', $error->getMessage(), 2);
switch ($details[0]) {
case 'MOVED':
return $this->onMovedResponse($command, $details[1]);
case 'ASK':
return $this->onAskResponse($command, $details[1]);
default:
return $error;
}
}
/**
* Handles -MOVED responses by executing again the command against the node
* indicated by the Redis response.
*
* @param CommandInterface $command Command that generated the -MOVED response.
* @param string $details Parameters of the -MOVED response.
*
* @return mixed
*/
protected function onMovedResponse(CommandInterface $command, $details)
{
list($slot, $connectionID) = explode(' ', $details, 2);
if (!$connection = $this->getConnectionById($connectionID)) {
$connection = $this->createConnection($connectionID);
}
if ($this->useClusterSlots) {
$this->askSlotMap($connection);
}
$this->move($connection, $slot);
return $this->executeCommand($command);
}
/**
* Handles -ASK responses by executing again the command against the node
* indicated by the Redis response.
*
* @param CommandInterface $command Command that generated the -ASK response.
* @param string $details Parameters of the -ASK response.
*
* @return mixed
*/
protected function onAskResponse(CommandInterface $command, $details)
{
list($slot, $connectionID) = explode(' ', $details, 2);
if (!$connection = $this->getConnectionById($connectionID)) {
$connection = $this->createConnection($connectionID);
}
$connection->executeCommand(RawCommand::create('ASKING'));
return $connection->executeCommand($command);
}
/**
* Ensures that a command is executed one more time on connection failure.
*
* The connection to the node that generated the error is evicted from the
* pool before trying to fetch an updated slots map from another node. If
* the new slots map points to an unreachable server the client gives up and
* throws the exception as the nodes participating in the cluster may still
* have to agree that something changed in the configuration of the cluster.
*
* @param CommandInterface $command Command instance.
* @param string $method Actual method.
*
* @return mixed
*/
private function retryCommandOnFailure(CommandInterface $command, $method)
{
$retries = 0;
$retryAfter = $this->retryInterval;
RETRY_COMMAND: {
try {
$response = $this->getConnectionByCommand($command)->$method($command);
if ($response instanceof ErrorResponse) {
$message = $response->getMessage();
if (strpos($message, 'CLUSTERDOWN') !== false) {
throw new ServerException($message);
}
}
} catch (\Throwable $exception) {
usleep($retryAfter * 1000);
$retryAfter = $retryAfter * 2;
if ($exception instanceof ConnectionException) {
$connection = $exception->getConnection();
if ($connection) {
$connection->disconnect();
$this->remove($connection);
}
}
if ($retries === $this->retryLimit) {
throw $exception;
} elseif ($this->useClusterSlots) {
$this->askSlotMap();
}
++$retries;
goto RETRY_COMMAND;
}
}
return $response;
}
/**
* {@inheritdoc}
*/
public function writeRequest(CommandInterface $command)
{
$this->retryCommandOnFailure($command, __FUNCTION__);
}
/**
* {@inheritdoc}
*/
public function readResponse(CommandInterface $command)
{
return $this->retryCommandOnFailure($command, __FUNCTION__);
}
/**
* {@inheritdoc}
*/
public function executeCommand(CommandInterface $command)
{
$response = $this->retryCommandOnFailure($command, __FUNCTION__);
if ($response instanceof ErrorResponseInterface) {
return $this->onErrorResponse($command, $response);
}
return $response;
}
/**
* {@inheritdoc}
*/
#[\ReturnTypeWillChange]
public function count()
{
return count($this->pool);
}
/**
* {@inheritdoc}
*/
#[\ReturnTypeWillChange]
public function getIterator()
{
if ($this->slotmap->isEmpty()) {
$this->useClusterSlots ? $this->askSlotMap() : $this->buildSlotMap();
}
$connections = array();
foreach ($this->slotmap->getNodes() as $node) {
if (!$connection = $this->getConnectionById($node)) {
$this->add($connection = $this->createConnection($node));
}
$connections[] = $connection;
}
return new \ArrayIterator($connections);
}
/**
* Returns the underlying slot map.
*
* @return SlotMap
*/
public function getSlotMap()
{
return $this->slotmap;
}
/**
* Returns the underlying command hash strategy used to hash commands by
* using keys found in their arguments.
*
* @return StrategyInterface
*/
public function getClusterStrategy()
{
return $this->strategy;
}
/**
* Returns the underlying connection factory used to create new connection
* instances to Redis nodes indicated by redis-cluster.
*
* @return FactoryInterface
*/
public function getConnectionFactory()
{
return $this->connections;
}
/**
* Enables automatic fetching of the current slots map from one of the nodes
* using the CLUSTER SLOTS command. This option is enabled by default as
* asking the current slots map to Redis upon -MOVED responses may reduce
* overhead by eliminating the trial-and-error nature of the node guessing
* procedure, mostly when targeting many keys that would end up in a lot of
* redirections.
*
* The slots map can still be manually fetched using the askSlotMap()
* method whether or not this option is enabled.
*
* @param bool $value Enable or disable the use of CLUSTER SLOTS.
*/
public function useClusterSlots($value)
{
$this->useClusterSlots = (bool) $value;
}
}